CELL (Coordinate Encoding for Layered Locations) implementation for Elixir. Provides a standardized ASCII format for encoding protocol-level Location identifiers on multi-dimensional Boards.
CGSN (Chess Game Status Notation) implementation for Elixir. Provides a rule-agnostic taxonomy of observable game status values for abstract strategy board games.
EPIN (Extended Piece Identifier Notation) implementation for Elixir. Extends PIN by adding a derivation marker to track piece style in cross-style abstract strategy board games with a minimal compositional API.
FEEN (Field Expression Encoding Notation) implementation for Elixir. A rule-agnostic position encoding for two-player, turn-based board games built on the Sashité Game Protocol.
PIN (Piece Identifier Notation) implementation for Elixir. Provides a rule-agnostic format for identifying pieces in abstract strategy board games with immutable identifier objects and functional programming principles.
SIN (Style Identifier Notation) implementation for Elixir. Provides a compact, ASCII-based format for encoding Piece Style with an associated Side in abstract strategy board games.